State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Ultracasual Games on Unified Platform in Portugal - Q2 2022

In Q2 2022, Portugal's ultracasual games market saw varying trends in downloads, revenue, and active users across the top 5 apps. Discover the performance highlights of these leading games.

Top 5 Ultracasual Games on Unified Platform in Portugal - Q2 2022

In the second quarter of 2022, Portugal's ultracasual games market exhibited a mix of growth and fluctuations across the top five applications. Here’s a closer look at the performance of these games based on data from Sensor Tower.

Fill The Fridge! from Rollic Games experienced a varied performance. Weekly revenue peaked at $72 in early April before declining to $23 in the week of May 9. Downloads started strong at around 16.9K in late March, saw a dip mid-quarter, but recovered to 11.1K by the end of June. Active users also showed an initial increase, reaching 48.5K in mid-April, but then settled to around 38.2K by the end of the quarter.

Dot to Dot: Connect the Dots from Dot to Dot s.r.o. maintained a steady revenue growth, starting at $47 in late March and increasing to $68 by the end of June. Downloads fluctuated slightly, peaking at 393 in mid-April and then stabilizing around 214 by the end of June. Active users showed a similar trend, with a slight peak of 739 in mid-April and a steady decline to 466 by the end of the quarter.

Acrylic Nails! by Crazy Labs saw a relatively stable revenue, starting at $64 in late March, fluctuating slightly, and ending at $36 in late June. Downloads showed some volatility, peaking at 1.7K in mid-April before stabilizing around 950 by the end of June. Active users remained fairly steady, with a slight peak of 5.6K in mid-April and ending the quarter at around 4.2K.

Jelly Dye:Satisfying ASMR Game from AI Games FZ showed a steady increase in weekly revenue, starting at $24 in late March and reaching $43 by the end of June. Downloads peaked at 1.9K in mid-April but saw a decline to around 744 by the end of the quarter. Active users followed a similar pattern, with an initial peak of 4.6K in mid-April and ending at around 2.4K by the end of June.

Slime it: Slime Game Simulator from Slime4Fun had a consistent but modest revenue, starting at $6 in late March and increasing to $28 by the end of June. Although the app did not record any downloads during Q2, it maintained a steady base of active users, fluctuating slightly around the 230-270 range throughout the quarter.

For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022